Unreal Toolbox and Horde Agent deployment at scale on developers PCs

Hey there,

Admittedly, UnrealToolbox is still very much in an experimental phase, so any feedback you have would be much appreciated. I can only speak from my limited usage of it:

  • We have administrator accounts on our machines
  • Upon installation of Unreal Toolbox, we connect to the Horde server containing the build of Unreal Toolbox
  • Automatic updates are managed via this connection to Horde
    • unreal-toolbox tool id is required in Horde (I, II) - w.r.t. updates of the tool itself; the same is true for any other tools managed by Toolbox
    • Posting new tools will result in the autoupdate within UnrealToolbox being initiated here in ToolsCatalog.

For posterity, Carl has answered a bit of a scale question for build farm context *Agent* updates [Content removed] but admittedly Toolbox is still in it’s infancy with respect to deployment to developer machines.

I hope this clarifies a bit of how our updates work (primarily through Horde), and that we do indeed have admin on our developer machines (which probably make it easier for privileges on the dev machine).

Kind regards,

Julian