Unreal to Blender addon ignores bone location

When I send my animations to unreal with the addon found here

it doesn’t include the hip bone location, so my running animation has no bounce.

I don’t know whats wrong, I can’t find “include location transform” or something like that in the properties for the addon.
I think it might be something with the import options in unreal but I haven’t found anything there either.

Any help would be appreciated.

If anyone else runs into this problem, I asked on the add-ons “issues” forum on github and got a reply right away. Turns out I had non applied scales on my bones in blender.