Hi,
I am still a bit confused because I am having hard time finding out clear definition of differences between Unreal Engine and Unreal Studio.
The way I understand it, Unreal Studio main difference is that instead of game sales royalties, you pay monthly subscription but do not have an obligation to pay 5% royalty off of the jobs done with it. On top of that, Studio contains Datasmith exporter, Learning Resources, official support and some random substance stuff.
But just to make sure, my questions are:
1, Are there any features omitted from Unreal Studio in comparison to UE4, or does Unreal Studio contain every single feature of UE4 + more stuff on top?
2, Is there any possibility of future removal of some features from Unreal Studio to prevent it from being used to produce games, or game-like content?
3, In future development, are there any plans to make certain features exclusive just for Unreal Studio? By those I mean core features such as rendering capabilities, blueprint capabilities and so on. Not auxiliary features such as exporters (datasmith) or learning resources.
4, Will the release cycle of Unreal Studio be in sync with UE4? Or will Studio users sometimes have to lag behind in feature set because the features are already ready for UE4 but not yet ready for Unreal Studio?
5, Is it possible to produce content, which can not be clearly defined as either a game or a visualization/entertainment even with UE4 (non studio version) and still use the “5% royalty after a first quarter in which the content earnings exceed $3000” model?