I’m trying to change the Match 3 project, making elements into 3D instead of original paper sprites.
However, there’s a lot of aliasing when render with desktop mode, DX 12, scalability set to cinematic, Shader Model 5.
But the aliasing is gone on the 3D object when render with ES 3.1 mode.
I set all anti aliasing to the highest possible already, using TXAA, level 6.
This is the ES3.1 result, all smooth.
This is the SM 5 result, blurry and aliasing.
The 3D object is packed inside a BP, only has LOD 0, but it has many polygons, like above 6000.
BTW this never happens in UE 5, just UE 4.
The project is under UE 4.27.2
Thanks