I still confused with the system that Unreal deployed to create our own Shader system. Why is it so hard to create Material Profile or Lighting Function ?
Unity let us easily create Shader without going into the Engine.
I think that it could be great if you have more informations for me ( and I think many other developpers) to know how to start with thoose Cpp and USF files.
I found tutorials like these one but still a bit undocumented
I’m sorry if I made mistake.
Thank you very much for your help !