Take a look at the ghosting inside of the yellow circles in this picture:
This is something that has bugged me for some time when moving the camera (I am rotating around the player in the picture), and is apparent in all of my projects, and apparently everything made in UE4:
A few weeks ago, I was playing Pneuma: Breath of Life. I couldn’t help but notice a very unpleasant ghosting of everything when walking around, the first thing that popped into my head was “This must be made in UE4!”. After a quick search on Bing, I found out that it was indeed made with UE4.
To my surprise, I was unable to find any other threads talking about this ghosting effect. I am just wondering if anything can be done to eliminate this, or at least dampen it a little bit.