I bought a new iPad Air 2, assuming that it would work with Unreal Remote 2 for the Virtual Camera System. I asked the community if Unreal Remote 2 worked on iPad Mini, Air and other iOS devices, and not just the iPad Pro, which I was told, it does.
I followed all the steps here: https://docs.unrealengine.com/en-US/…gin/index.html
Opened port 2049
Enabled the Virtual Camera plugin, Apple ARkit and Remote Session
Set the game mode to VirtualCameraGameMode
Added to DefaultEngine.ini and restarted the editor:
[RemoteSession]
+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
Enabled Always Show Touch Interface in Edit > Project Settings > Input
Set Game Viewport Settings to Ipad Air 2
Set the play settings to New Editor Window (PIE).
Added the IP address to Unreal Remote 2
It connects and shows the camera view and UI icons. I can move left, right, up and down with the control pads on screen, all the UI’s work.
But the iPad gyroscopic movements are not detected… I have tried this on two separate computers and got the same issue.
My concern is this:
“You will also need to have an iOS device that meets the ARKit prerequisites in order to track the device’s movement and enable the Apple ARKit Plugin inside of UE4.”
If anyone has a solution, I’d appreciate the help in getting this issue solved.