Unreal Remote 2 Camera Offset

I’m following this tutorial with my iPhone 7 on setting up my ipad/iphone as a virtual camera. It works, however my camera is at a 90 degree clockwise offset. I have made a floor plan of my house in UE, so I can see no matter where I point the iphone it’s 90 degrees clockwise from where it should looking. This then makes walking around the house be all outside of the virtual floor plan as walking down my hallway makes me walk through the adjacent virtual wall. It does not matter what orientation the phone is at when the game starts, also doesn’t matter which way I face the Cine Camera Actor, it always starts offset the same. How can I correct the 90 degree offset? Is there a calibration process I’m missing?

Also the quality running the game on the computer monitor and Iphone looks like a Playstation 1 game, any idea if I can set the streaming quality to my phone?

Tutorial link : How To Use Your iPad as a Virtual Camera in Unreal Engine 4 - YouTube