Unreal recompiles when switching between project repositories if metahuman calibration plugin is enabled

This question was created in reference to: [Unreal recompiles when switching between project repositories if metahuman plugins are [Content removed]

Just letting you know that this is still the case for us in 5.7.2, but it only seems to be the Methuman Calibration Processing plugin now.

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Hi Matthias,

Thank you for raising this - I can see it was marked as fixed for 5.7.2, although nothing about the MetaHuman Calibration Processing plugin specifically.

I will follow this up with the engineering team.

Is the problem as described in the linked ticket, just for the MetaHuman Calibration Processing plugin, or are there any other differences it would be helpful to be aware of?

Thanks,

Mark.

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Thanks, Matthias.

I’ve reported this to the engineering team and am waiting to hear back. I’ll update here when I know more.

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It appears the Pre-Compiled Header check was not removed from the MetaHumanCalibrationCore and MetaHumanCalibrationDiagnostics modules. We are preparing a fix for a future engine release.

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This change has been committed.

If you are building from source in Perforce, the changelist is 50858674 in //UE5/Dev-Release-5.7 of 50858767 in //UE5/Main. It will be reflected into GitHub soon.

Mark

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it is just as described in the linked ticket, recompiling each time. the other plugins are all fine though. thanks for following up!

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