Unreal Project Performance on Gear VR

Try making a test case :slight_smile:

My scene has 231k tris (or vertices, I forget). I get 58 fps. On S6.

The main thing is not to use real-time lighting, keep material simple, use zero of post processing.

Drawcalls are more critical than tris. Keep those at minimum (I’d say 60 drawcalls) and you should be fine.

2048k textures.