Unreal Project Performance on Gear VR

Hi everyone, i want develope an architecture project in Unreal for Gear VR with samsung galaxy note 4, im modeling in 3DMAX and my ask is, what is the poly limits?
In this forum and in unreal official page talk about 65k vertices, in other forums people talk about near 50k polys and others talk about 50k-100k polys.
Someone can give me a hand?
Thanks

Try making a test case :slight_smile:

My scene has 231k tris (or vertices, I forget). I get 58 fps. On S6.

The main thing is not to use real-time lighting, keep material simple, use zero of post processing.

Drawcalls are more critical than tris. Keep those at minimum (I’d say 60 drawcalls) and you should be fine.

2048k textures.