I thought I would be clever and try out the new Visual C++ build tools (and vscode c++ plugin) and I noticed that the unreal project browser seems to think that I don’t have a compiler installed.
I’m guessing the project browser uses some simple heuristic to work out if a compiler is installed for whichever platform you’re running on and I was wondering if anyone knew the registry-entry/file path/environment variable I could fake to make the Project browser happy on windows (10)? (NB that the Visual C++ build tools do set the appropriate VS140COMNTOOLS environment variable and I tried creating an empty file at ‘C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\WDExpress.exe’ but alas, no dice.