Hello, I’m trying to use a post process to make my character look like a negative effect, but in the final render it looks completely different and overexposed.
I’m using a simple post process shader set to After Tonemapping.
From the looks I would say the shader is fine, but the exposure changes.
Did you set a different exposure on the camera you use for the rendering as opposed to the viewport? Are priorities and size set correctly in your post process volumes?
Did you set the size of the Post Process Volume correctly and its priority (if you have multiple)?
I have just the chara and one PP in my scene ![]()



