Unreal or Unity to develop VR Games ? So many questions..

I see. I agree C# can be scary for coding beginners. But if i know how to code in C# (mostly for 3D / 2D PC game), does it change a lot. I know you can do a looot of things thanks to coding that you couldn’t if you were just using Playmaker for example (Playmaker is basically visual scripting like blueprints system on Unreal). But does it apply to Unreal ?

Anyway, since i haven’t code anything related to VR in my life, i assume i would be as a beginner too.

So basically i just need to build my game via Unreal like you build any games, and push it on my Vive or Oculus device ?

Thanks for your reply Pressure2000 !