Unreal Nanite Disapear when render change from 2048 to 4096

So this is the first Image render in 2048 per 858 with movie render queue
with screen percentage at 100

And this is the second Image render in 4096 per 1716 with same setting as the 2k image the small house are in nanite the mountain also

I can’t figure why it dissapear like that I try changing the bounding box
Also try thoses command
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2

[SystemSettings]
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0

; Imposters are not necessary because of HLOD
r.Nanite.Streaming.Imposters=0

; Set initial size to we prevent a resize to 6144 at the transition to chase
r.Nanite.Streaming.NumInitialRootPages=5120

; Increase the number of Nanite nodes to prevent some visual issues.
r.Nanite.MaxNodes=2621440

But I still get the same result I someone have an idea it will save me in case this is my DefaultEngine.ini
DefaultEngine.ini (3.4 KB)