Unreal Motion Design render problem

Hello everyone, there is a problem with rendering animation made in motion design, objects that are cloners during animation are doubled on the render, objects that were animated with keys have no problems

All that has been found out so far is the source of the cloner problem, even if you return motion blur, the object still appears double, the render settings do not affect

This problem can be solved by baking via take recorder, but other problems may arise there, for some reason the boxes disappeared from the render, but they were in the viewport, can I get a comment from the developer?