Unreal MCP is now available in Unreal Editor for Fortnite (UEFN).
This release of Unreal MCP ships with toolsets built specifically for UEFN, delivered through the same Toolset Registry that powers Unreal MCP in UE 5.8. Not all toolsets available in UE 5.8 are compatible with UEFN, but we’ll continue adding more UEFN features as we unify development streams on the road to UE6.
Unreal MCP in UEFN is in beta, so expect some rough edges and more capabilities on the way. Give it a spin, and let us know what you build and what you want agents to do next.
If you have feedback, please post it in this thread. For issues and bugs, please post in the Issues and Bug Reporting forums. Thank you!