I have some questions for Unreal and Unity users.
I have been using Unity for many years. I always found it to be usable and most important - allowed me in the fastest way - to achieve results be from aid from the asset store, to implemented solutions in the engine.
I use Unity mostly to create cut scenes, then capture them with Recorder. So I have no need for framerate. With recorder it captures frame by frame and it does not matter if it barely runs.
Nowadays I am reading in various places about UE and LUMEN GI. So my questions is this:
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Will Lumen look better than the current Real Time GI found in Unity2020 or later? or its very similar? What is Unity counter to Lumen? Perhaps some one has tried to create a real time scene with Lumen and NO baking? that can be shared?
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In UE does it capture frame by frame independently from how “smooth” it runs on play?
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I need to animate simple mechanical parts, like a robotic arm. I use Pivot and hierarchies to do this in Unity. I assume that UE has a similar way?
Im getting Unreal asap to try it out. I hope more experienced Lumen users can aid me.
Thanks.