Unreal Lights not affecting Datasmith level

Hi, I’m having trouble figuring out what is causing this problem.

When I imported my scene from 3Ds Max to Unreal using Datasmith I got this result. Materials and lights from 3Ds Max are VRay. No other lights in the scene have influence over the objects. I tried putting in spot lights and Point lights along wiht Directional, SkySphere and Sky Light. Unreal lights have no effect on the scene.

Found the solution. There is a “Global Exposure Volume” that is imported with the datasmith file. Deleting this volume and resetting light values to default will bring back normal lighting.