Unreal Insights trace WITH naming

As mentioned by another user here: How to enable actors/source of function calls in Unreal Insights? - Platform & Builds / Debugging, Optimization, & Profiling - Epic Developer Community Forums (unrealengine.com)

A Trace only provides you with the info “blueprint”->“function”->“function” there is no actual naming, so it becomes extremally difficult to know what is really going on. Can someone share the key step to make these appear?

my UECommandLine.txt looks like this:
…/…/…/Project stuff -tracefile=/sdcard/UnrealGame/MostRecentTraceCapture.utrace -trace=log,counters,cpu,frame,bookmark,file,loadtime,gpu,rendercommands,object -statnamedevents -nosound -streaming

This problem occurs on both Windows Editor and Quest build.

Screenshot 2023-10-05 140612

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