Unreal-generated rig showing in Cinematic Camera render?

I’ve set up a scene that I’d like to render as the basis for a painting. I imported two characters from Character Creator 4, but while the poses were close to what I needed, I decided to do some editing in UE5.1.1 in order to keep hands from floating in the air, etc. To do that, I followed a tutorial on bringing the characters into a Level Sequence, assigning the skeleton, and since I couldn’t access the main rigging system and the edits were minimal, I elected to bake an FK rig. This worked fine and let me edit the poses enough. However, now that I have set up a Cinematic Camera, and I’m trying to use a slightly telephoto lens to minimize the perspective distortion on the figures, the rigs and their nodes are showing up really strongly in the viewport. I’ve looked through the “Show” panels and tried turning off anything that looks remotely like it might relate to the skeleton or rig, but nothing seems to make this rig not render. I can’t find any references to this online, so I thought I’d ask here. I’m including a screen capture to show the problem. Any help much appreciated!