I don’t know why Unreal and MAC conflict with each other. I don’t use FVector anywhere in my code. Worked perfectly in Unreal engine 20 and lower.
heres a link to the error log :
I don’t know why Unreal and MAC conflict with each other. I don’t use FVector anywhere in my code. Worked perfectly in Unreal engine 20 and lower.
heres a link to the error log :
funny, looks like none of them use a namespace
“Worked perfectly in Unreal engine 20 and lower” are you sure it’s not because the osx sdk used in the pluggin changed ? ( 10.14 is quite recent )
Well your right… Just need to figure out how to deal with this
Thats quite interesting, raport a bug:
They usually reponce with email, forward what they gonna tell you as this might be potentially serious issue