Unreal FVector conflicts With MAC FVector

I don’t know why Unreal and MAC conflict with each other. I don’t use FVector anywhere in my code. Worked perfectly in Unreal engine 20 and lower.

heres a link to the error log :

funny, looks like none of them use a namespace

“Worked perfectly in Unreal engine 20 and lower” are you sure it’s not because the osx sdk used in the pluggin changed ? ( 10.14 is quite recent )

Well your right… Just need to figure out how to deal with this

Thats quite interesting, raport a bug:

They usually reponce with email, forward what they gonna tell you as this might be potentially serious issue