When i build/package my unreal engine project in unreal frontend as a server it says error “server target not found. server target is required with -server and -cook or -cookonthefly” this happens with a client aswell i asume it has somthing to do with the "project"Server.target.cs files as used in this tutorial A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
but ive had no luck with that, i do have the unreal source code and i think if i build my project as a “Development Server” it will fix the problem but it still has the standard build types. could anyone elaborate on this error thanks.
This is the source code build types which is what i think i need in my project
This is my projects build types and i would like to know how to get the ones like in the above
Use UnrealFrontend.exe under [The_Path_Of_Your_Open_Source_UE4]/Engine/Binaries/Win64(if don’t have, you need to compile it manually), open the Game Launcher Tab → Advanced, create a profile for your project, then cook your server content. you can find the files under [Your_Project]/Saved/Sandboxes/Cooked-WindowsServer
Use Open Source Unreal Editor generate the Visual Solution for your project, then compile Development Server, yes, you don’t need to package server in Unreal Editor.
If everything working properly, you should find YouGameServer.exe file under [Your_Project]/Binaries/Win64.
BTW, I’m using Unreal Engine 4.2.1, and I don’t have time to work on build a standalone dedicated server for this moment, sorry for that, but I think the way I did is pretty close to it. hope it works