Unreal freezes on 96%

Thanks . I created a new Blank Blueprint program with Starter Content Unchecked and it created new project in a timely manner. No freezing as you said. other defaults were High Quality and Desktop build.

BTW I noticed touchy viewpoint navigation thing seemed linked to my camera speed. I dropped it down to ‘4’ which helped. orange outline that surrounds an object of selection still seems fuzzy. Like it’s flickering at a high speed showing some aliasing (jagged lines) around object (insert cube as example). I don’t know if this is linked to Intel Iris driver but to me it seems it’s hard to see other objects in relation to each other in same view unless I select them individually. Switching from Wireframe to Lit helped me a little. Maybe it’s just me getting used to editor.

I still think my battery is rapidly draining with UE4 running idle. I lose 15% in 20min. Is there a preferred cpu utilization program that I can run to provide you more data? Is starting quality affecting this?

Thank you for work around. I want to get up to speed learning UE4. I’ve read both UE for Unity Users Guides as my background is with Unity Pro. If you know a complete starter project tutorial as a next step I’m all ears.