There are a few issues reported in your log, one that interests me most at moment is this:
[ E ] MSVCR120.DLL
This means that there was an error installing Microsoft Visual C++ Redistributable Packages for Visual Studio 2013. answer has a link to this redist and describes how to uninstall then reinstall it to fix issue:
If that doesn’t work, you’ll have to try backing up msvcr120.dll in your c:\windows\ system32 folder, deleting original, and then running Visual C++ Redistributable installer again.
Hey guys, I just ran into this with dealing with packaged builds. I tried every solution here and it did not work, but I did finally fix it.
I was running a Ship build (32-bit) executable on a 64 bit machine which was causing same error to pop up (after originally replacing specific missing DLL files)
Here is what I did.
-I ran dwalker.exe and found that both MSVCP120.dll and MSVCR120.dll were having problems so I uninstalled 2013 Visual studio Redistributables both 64 and 32 bit (I had both installed)
-I then deleted both DLL files from windows/system32 folder (you guys should back them up_
-Then reinstalled both to see if they would replace missing DLL file (they didn’t)
-I then ran repair of 64 bit one
-problem fixed
Hope that helps someone! very frustrating, has me concerned for distribution when time comes (as someone who is super new to this)
Thanks a lot it works, i used dependancy walker to launch unreal, and my problem was msvcr120.dll who was x86, i replace it by 64b version and works fine. finally ouf…was ready to reinstall my pc
@Kaninslaktaren, It looks like it is having difficulty loading everything out of your c:\windows\system32 folder. If you look at output, you can see it is not able to load every file with a [ E ] in front of it(there are a ton). I can’t tell if this is because you are using 32 bit version of DependencyWalker or if it is because there is a legitimate problem with that folder. Perhaps you could use 64bit version of DependencyWalker to see if it gives more reasonable output.
@BenGe89, your log shows that you have an x86 version of following file in your system32 folder: c:\windows\system32\XAPOFX1_5.DLL. If I’m not mistaken, this is one of DirectX DLLs. Backup(rename) that dll and install/repair DirectX again.
This is what I saw in your log: [ E ] c:\windows\system32\MSVCR120.DLL
This means that Visual C++ Redistributable Packages for Visual Studio 2013 is not installed properly.
Go to this link and get vcredist_x64.exe:
Backup(Rename) c:\windows\system32\MSVCR120.DLL
Run vcredist_x64.exe and select repair (You could also uninstall/install if you prefer)
Make sure a new copy of c:\windows\system32\MSVCR120.DLL is added
Your errors seem to be generated for when you are running a Ubisoft product (Flashback.exe). This site is only for support of Unreal Engine 4, and your issue is outside scope of support we can offer. I recommend for help on support site for product you are using.
According to your log, your Kernel32.dll files are being detected as 32bit. This may seem counter intuitive but 64bit version of windows should have a 64bit version of this file: c:\windows\system32\KERNEL32.DLL. Your version is 32bit and I’m not sure how you got into that state. In fact, all files in windows\system32 folder should be 64 bit.