UE4Editor can be crashed if source and target UVs index are same. Pretty stupid mistake, but can be made by accident.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:X:\DEV\UE4\4.5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 0 from an array of size 0
KERNELBASE.dll!UnknownFunction (0x00007ffeefcf606c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffec7049ecd) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffec6ee5b08) + 159 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffec6ec88c2) + 62 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
UE4Editor-MeshUtilities.dll!FLayoutUV::FindCharts() (0x00007ffebd3c4bf5) + 71 bytes [x:\dev\ue4\4.5.0\engine\source\developer\meshutilities\private\layoutuv.cpp:35]
UE4Editor-MeshUtilities.dll!FMeshUtilities::BuildStaticMesh() (0x00007ffebd3b546a) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\developer\meshutilities\private\meshutilities.cpp:2293]
UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() (0x00007ffec4d68353) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\engine\private\staticmesh.cpp:1143]
UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() (0x00007ffec4d6881c) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\engine\private\staticmesh.cpp:1643]
UE4Editor-Engine.dll!UStaticMesh::Build() (0x00007ffec4d62709) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\engine\private\staticmeshbuild.cpp:88]
UE4Editor-Engine.dll!UStaticMesh::PostEditChangeProperty() (0x00007ffec4d955cc) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\engine\private\staticmesh.cpp:1426]
UE4Editor-CoreUObject.dll!UObject::PostEditChange() (0x00007ffecf2c7369) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\coreuobject\private\uobject\obj.cpp:215]
UE4Editor-StaticMeshEditor.dll!FLevelOfDetailSettingsLayout::ApplyChanges() (0x00007ffeb4d1a75e) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\editor\staticmesheditor\private\staticmesheditortools.cpp:1956]
UE4Editor-StaticMeshEditor.dll!FMeshBuildSettingsLayout::OnApplyChanges() (0x00007ffeb4d4fe73) + 60 bytes [x:\dev\ue4\4.5.0\engine\source\editor\staticmesheditor\private\staticmesheditortools.cpp:541]
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance_RetVal_NoParams<FMeshBuildSettingsLayout,FReply,0>::Execute() (0x00007ffeb4d2f5ff) + 17 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams<FReply>::Execute() (0x00007ffec4285c0a) + 6 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058]
UE4Editor-Slate.dll!SButton::OnMouseButtonUp() (0x00007ffec42a2ac5) + 17 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ffec41fe67c) + 23 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3505]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x00007ffec41ebd76) + 16 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3469]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x00007ffec6fc9c39) + 12 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x00007ffec6fb60db) + 74 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x00007ffec6fcadb9) + 41 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x00007ffec6fb2a22) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction (0x00007ffef0992434) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffef0992297) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x00007ffec6fcb276) + 48 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff76e8bb082) + 8 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x00007ff76e8b0c3e) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff76e8b0caa) + 5 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x00007ff76e8bc859) + 17 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff76e8bd789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffef01616ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffef25c4409) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffef25c4409) + 0 bytes [UnknownFile:0]