Hello,
for the past week, I’ve been working on an animation in Unreal Engine using Sequencer. Now I’m finally ready to render a test video, but every time I render every camera I use only renders for a few frames. After that, every object disappears and only the background remains. If there’s a camera cut, the following camera also only renders for a few frames. Can anyone help?
PS: I’ve added two pictures that show my rendered film before and after everything disappears.
Is the green to red playback range extended long enough? Does the camera cut encompass that entire range?
What are the animation settings at the bottom of the movie scene capture settings? You might want to toggle off “Use Custom Start/End Frame” if that’s toggled on so that it respects the green and red playback range.
Maybe post a picture of your sequencer tracks and your movie scene capture settings if this doesn’t help.