Unreal Engine | Sequencer only renders for a few frames

Hello,
for the past week, I’ve been working on an animation in Unreal Engine using Sequencer. Now I’m finally ready to render a test video, but every time I render every camera I use only renders for a few frames. After that, every object disappears and only the background remains. If there’s a camera cut, the following camera also only renders for a few frames. Can anyone help?

PS: I’ve added two pictures that show my rendered film before and after everything disappears.

242728-animation-9-moment.jpg

242729-animation-9-moment2.jpg

A few things to check:

  • Is the green to red playback range extended long enough? Does the camera cut encompass that entire range?
  • What are the animation settings at the bottom of the movie scene capture settings? You might want to toggle off “Use Custom Start/End Frame” if that’s toggled on so that it respects the green and red playback range.

Maybe post a picture of your sequencer tracks and your movie scene capture settings if this doesn’t help.