Hello , i am wondering about the Post Process Settings UE5.2 (ScreenPercentage_DEPRECATED) of a scene capture component 2d. What im trying to do is to lower the viewport screen percentage while i enable a scene capture component 2d in order to gain perfomance( Picture in picture scopes).Then i try to keep the screen percentage of the SceneCaptureComp at 100 units(SceneCapture2D->PostProcessSettings.ScreenPercentage_DEPRECATED = 100;). As i can see it doesnt work. Any Ideas would be really helpful! Thanks!
Hello @Panais121!
A possible solution to gain performance by reducing render quality is to adjust the size of the texture it’s rendering to through the Size X and Size Y parameters (just of course make sure to keep it power of two)
Of course, if you haven’t adjusted other scene capture settings yet, there are many other things to help you gain back performance on render targets, such as using the show flags, showing only needed actors, and not updating every frame.
Hello @sarahlenker ,
Thanks for helping me out! So i already set the render texture resolution to a value of 512 x 512 since i am using it for a Weapon Scope and lower values than 512 x 512 give an unpleasant result ! Also i capture the scene with a timer . I turned off many flags of the scene capture component but i believe it needs more tweaking (doing it in c++ so the compiling process its kinda boring). I managed to blur a certain portion of the screen with custom depth and stencils but its a Post Process FX which is the half part of what i wanted to do. The other part was to reduce the screen percentage on the blurred portion of the screen but i think it cant be done in 5.2 due to rendering changes in the pipeline(hope i am wrong on this).So my thought is that the scene capture component 2d can not override the screen percentage anymore… Here are is a picture
Thanks!