Unreal Engine render management

Is it possible to somehow tap into the part of Unreal Engine that handles rendering and use some sort of open source render management tool like OpenCue https://www.opencue.io/ to distribute the render job across a cluster of servers that have Nvidia RTX GPU’s?

I noticed that Thinkbox Deadline supports Unreal, as well as some others but what I need is to tap into that render job data and work on it from a software development standpoint; but I’m not sure where exactly to start.

Thanks in advance for any help!

Anyone???

Absolutely — UE’s Movie Render Queue already lets you swap out its “Remote Executor.” That’s how Deadline plugs in, and you can point an open-source tool like OpenCue at it by extending the sample MoviePipelineExampleRuntimeExecutor.py

(see the discussion here)

(How to implement remote movie rendering via the Remote (Render) button and python)

If you’d rather skip the plumbing, we built HyperRender

Drop-in MRQ plugin; it captures the queue, uploads only changed assets, and fires each shot to its own cloud RTX A6000/A5000 node.

No servers to babysit, scales to hundreds of GPUs in minutes.

Roughly 70 % cheaper than the competition!
.

Happy to DM a test credit if you want to benchmark it—otherwise the Remote Executor hook is your key to wiring UE into any render manager. Good luck!