Hello.
Would you make “UE-49724” visible?
Thank you.
Hello.
Would you make “UE-49724” visible?
Thank you.
Hello Takashi. The ticket is now visible.
Cheers
Thank you for your cooperation!
Hello,
UE-56058 are missing.
Could you make it public?
Hello Kentaro.
The ticket is now visible.
Cheers
Thank you!!
Hello,
UE-55621 are missing.
Could you make it public?
That ticket is logged as a request, and those cannot be publicly visible on the Issues site. I can let you know that there has been no update on the request (Request for Confirming the result of Retainer Box’s Effect Material on the UMG Editor) and that it has not been targeted for an engine version yet.
Regards
OK, Thanks for sharing.
Could you make UE-35937 public?
Cooking just failed and I got this call stack - mentioning this of this number.
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: OrderedMeshShaderMaps.Num() > 0 && bCompilationFinalized [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 2393]
PackagingResults: Error: OrderedMeshShaderMaps.Num() is 0. bCompilationFinalized is 0. This may relate to bug UE-35937
PackagingResults: Error: [Callstack] 0x000000008407F218 KERNELBASE.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000072427884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
PackagingResults: Error: [Callstack] 0x0000000051826D9B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
PackagingResults: Error: [Callstack] 0x0000000051761949 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
PackagingResults: Error: [Callstack] 0x000000003E0EB5F2 UE4Editor-Engine.dll!FMaterialShaderMap::GetMeshShaderMap() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:2395]
PackagingResults: Error: [Callstack] 0x000000003E0FB745 UE4Editor-Engine.dll!FMaterialShaderMap::IsComplete() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:1857]
PackagingResults: Error: [Callstack] 0x000000003E0C2F85 UE4Editor-Engine.dll!FMaterial::CacheShaders() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1676]
PackagingResults: Error: [Callstack] 0x000000003E0C3C92 UE4Editor-Engine.dll!UMaterialInstance::CacheShadersForResources() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:2487]
PackagingResults: Error: [Callstack] 0x000000003E0C2870 UE4Editor-Engine.dll!UMaterialInstance::CacheResourceShadersForCooking() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:2462]
PackagingResults: Error: [Callstack] 0x000000003E0C115E UE4Editor-Engine.dll!UMaterialInstance::BeginCacheForCookedPlatformData() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:2746]
PackagingResults: Error: [Callstack] 0x000000003E102A17 UE4Editor-Engine.dll!UMaterialInstance::PostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:3001]
PackagingResults: Error: [Callstack] 0x000000003E102D6E UE4Editor-Engine.dll!UMaterialInstanceConstant::PostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstanceconstant.cpp:18]
PackagingResults: Error: [Callstack] 0x0000000053EB024D UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994]
PackagingResults: Error: [Callstack] 0x0000000053F7AFAC UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1595]
PackagingResults: Error: [Callstack] 0x0000000053F9312B UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1339]
PackagingResults: Error: [Callstack] 0x0000000053F92544 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
PackagingResults: Error: [Callstack] 0x000000003C003F83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2010]
PackagingResults: Error: [Callstack] 0x000000003C03B05B UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1619]
PackagingResults: Error: [Callstack] 0x000000003BEEA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
PackagingResults: Error: [Callstack] 0x000000003BF11CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
PackagingResults: Error: [Callstack] 0x00000000F7AFEB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
PackagingResults: Error: [Callstack] 0x00000000F7AF69FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00000000F7AF6C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
PackagingResults: Error: [Callstack] 0x00000000F7B04177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
PackagingResults: Error: [Callstack] 0x00000000F7B04FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
PackagingResults: Error: [Callstack] 0x00000000867C3034 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000087C31551 ntdll.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000087C31551 ntdll.dll!UnknownFunction ]
Made public both Unreal Engine Issues and Bug Tracker (UE-35937) and Unreal Engine Issues and Bug Tracker (UE-57089)
Why aren’t they public by default? Seems strange someone has to do it manually.
Our internal tickets may contain confidential information related to special projects or partners. We have to be careful with these.
Please make UE-54402 public
How do you make a “public thread” for one of these issues?
As per the
"Have Comments or More Details?
There’s no existing public thread on this, so head over toAnswerHub just mention UE-92860 in the post."
Hello,
Is it possible to make this visible?
UE-84386
Thank you!
seems like https://issues.unrealengine.com/ is down…
It was. I just want to say that it’s back up now.
Thanks