The Loading Screen is still NOT fixed in Preview 3, even though it’s been marked as fixed in Preview 1. The following setup no longer works: Loading_Screen
Edit: Scratch that, it seems you have to do packaged builds now to get it working!
I can confirm however, that the mouse escaping the viewport in PIE has been fixed. And this is my second with preview 3 so far:
Quote Originally Posted by northstar View Post
from what i’ve heard, end of april for full release (tentative)… i would wait for sequencer, that should give you some time to set up, and there is a ‘twitch’ training thingy on april 12 for sequencer… imho
Is the 4.11 hotfix cycle finished yet? I am wondering why is already on its way when 4.11 is not even hotfixed.
It seems Epic is in the race mode again. Looks like 4.14 will be the official stable version. Like with 4.6 to 4.9: head over heels for features, then yay, 4.10 was announced full of pride and with sparkling eyes as the stable and bugfixed version.
Not so nice.
I have translucent materials using the “surface per pixel” lighting mode along with setting the “r.ForwardRendering 1” to achieve specular from punctual light sources. This was working as expected in 4.11.2 but is not working in .0 preview 3.
I realize that the “surface per pixel” mode is experimental and probably falls into the “use at your own risk” mode, but figured it would be worth mentioning as this could be a bug. The translucent materials certainly look quite a bit different without their specular highlights. I also saw mention of skylight reflections not rendering into translucent materials noted as a fix, so might be related?
4.11 is a very stable version I think, there were no new huge bugs introduced as far as I know. Not at all comparable to the old days of 4.6 to 4.8 where the engine crashed every 5 minutes
I have to agree with - 4.11 is EXTREMELY stable for me. It’s a far cry from where it’s been although there are still some weird issues here and there, but that’s to be expected.