Hello fellow UE4 devs,
I realize there are not a lot of people who have developed on the Neo 2 since it’s for pros and out only for a month now, but I’m at my wits’ end here.
I had previous experience in autonomous VR since I was developing on Mirage Solo since then. So one could say I have some experience about making virtual worlds optimized for autonomous VR, weither it was for Mirage Solo or Quest. For our company app, we’ve chose to go with the PICO Neo2 which has excellent reviews and said to be “Quest on steroids”.
But so far our experience is vastly different. We have the most annoying lag on the Neo 2 headsets, even on simple scenes, I just can’t figure out why. When we try to load more complex scenes, it either doesn’t work or work badly for a few seconds before crashing. Android SDKs have been properly installed and the UE4 set up per PICO’s documentation. We are not supposed to get this lag, or scenes crashing.In fact, I’m not convinced the problem comes from the scenes themselves. There’s another reason somewhere.Would one of you guys have any leads or ideas I could explore ?
Thanks in advance !