Sitheleon  
                
                  
                    October 24, 2024, 10:52am
                   
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              I’m encountering an error while trying to package a game built using Blueprints for Windows shipping.
UATHelper: Packaging (Windows): Missing object file C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Shipping\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Shipping\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
Environment
The game is created using Blueprints in Unreal Engine 5.3. 
OS: Windows 
 
Steps Taken
I found a suggestion online to disable the MetaHumanSpeech2Face plugin by modifying the .uproject file under the Plugins section, but I could only find an entry for MetaHuman, not MetaHumanSpeech2Face.
Questions
Is there a way to specifically disable just the MetaHumanSpeech2Face plugin? 
Are there any other solutions to fix this issue? 
 
             
            
              
            
           
          
            
              
                Ragatune  
              
                  
                    November 18, 2024,  2:10pm
                   
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              I ran into this issue now, and found a fix, discussed in the link below.
In Metahuman.uplugin change the slot of MetaHumanIdentity → “Type”: “Runtime”, to “Type”: “Editor”, like this:
{
 
Seems to Package both in Development and Shipping.
  
  
    I’m new to UE (10+ years of Unity though) and I’m trying to compile a simple project where I put a metahuman. 
But I don’t have any luck. 
Missing object file C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHuma…
   
 
             
            
              2 Likes 
            
            
           
          
            
            
              TLDW for the solution shown here: https://www.youtube.com/watch?v=3TFTTgXSBRU 
(which resolves some ambiguities in the posted solutions)
Open: C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\MetaHuman.uplugin
(Or the equivalent for your UE5.5 install)
Find:
{  “Name”: “MetaHumanIdentityEditor”,  “Type”: “Runtime”,  “LoadingPhase”: “Default”,  “PlatformAllowList”: [    “Win64”  ]}
Change “Runtime” to “Editor”
             
            
              
                
            
           
          
            
              
                wieder  
              
                  
                    October 29, 2025,  2:20pm
                   
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              If anyone comes here looking for a solution in 5.6, this is what worked for me:Windows project won’t build since I added a MetaHuman 
Similar to the above solutions, but more places needed to be changed.