Sitheleon
(Sitheleon)
October 24, 2024, 10:52am
1
I’m encountering an error while trying to package a game built using Blueprints for Windows shipping.
Error Log
UATHelper: Packaging (Windows): Missing object file C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Shipping\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Shipping\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
Environment
The game is created using Blueprints in Unreal Engine 5.3.
OS: Windows
Steps Taken
I found a suggestion online to disable the MetaHumanSpeech2Face plugin by modifying the .uproject file under the Plugins section, but I could only find an entry for MetaHuman, not MetaHumanSpeech2Face.
Questions
Is there a way to specifically disable just the MetaHumanSpeech2Face plugin?
Are there any other solutions to fix this issue?
Ragatune
(Ragatune)
November 18, 2024, 2:10pm
2
I ran into this issue now, and found a fix, discussed in the link below.
In Metahuman.uplugin change the slot of MetaHumanIdentity → “Type”: “Runtime”, to “Type”: “Editor”, like this:
{
“Name”: “MetaHumanIdentity”,
“Type”: “Editor”,
“LoadingPhase”: “Default”,
“PlatformAllowList”: [
“Win64”
]
},
Seems to Package both in Development and Shipping.
I’m new to UE (10+ years of Unity though) and I’m trying to compile a simple project where I put a metahuman.
But I don’t have any luck.
Missing object file C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHuma…
2 Likes
TLDW for the solution shown here: https://www.youtube.com/watch?v=3TFTTgXSBRU
(which resolves some ambiguities in the posted solutions)
Open: C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\MetaHuman.uplugin
(Or the equivalent for your UE5.5 install)
Find:
{
“Name”: “MetaHumanIdentityEditor”,
“Type”: “Runtime”,
“LoadingPhase”: “Default”,
“PlatformAllowList”: [
“Win64”
]
}
Change “Runtime” to “Editor”
wieder
(wieder)
October 29, 2025, 2:20pm
4
If anyone comes here looking for a solution in 5.6, this is what worked for me:
Windows project won’t build since I added a MetaHuman
Similar to the above solutions, but more places needed to be changed.