I am using Unreal Engine 5.1.1 to package the project (packaging platform Windows) and I have confirmed that all the things that need to be installed, such as: SDK, etc., crashed during the packaging process (there is no error when packaging is red) That kind of no!) directly crashes
A crash occurred during LogCookCommandlet:Display:Flushing shader jobs,remaining jobs and jumped to the code in the figure below
Hey @sfafwe, welcome to the forum community!
There are a few issues it could be for sure, and it’s very possible your problem is an issue with the default map - sometimes without this properly set it will crash the packaging process.
Other than that, I’d suggest going through the steps of the packaging documentation very thoroughly. This packaging guide may show you some tips or steps that may be causing issues.
Let me know if anything works, and if you need more help!
-Zen
@sfafwe
I’ve also seen in a few places where it was just a bug in the Engine, and a full uninstall and redownload of the software helped it out. I believe they were building from source, so if that’s your case it may be a fix.