Unreal Engine Outline VS Vray Edge

Hello Everyone

This is my first question in this Forum, and maybe this has already been answered but I haven’t found a solution yet. I’ve been searching for a way to create a material similar to Vray Edges… All I find on the internet is the Outline Shader, but is not giving me the same results.

Please look at the picture below … This image was rendered in 3DS Max with a Vray Edge Material… This greatly helps defining all the edges for every single modeled element. Floor Tiles, Concrete Wall Panels…

The result I get in Unreal with the Outline Shader… loses all the time and work put into modeling every element in the project.

Any idea on how could I get the effect of the 1st picture in Unreal Engine?

Thanks in advance for your help

First step would be outline+translucency, not sure how to make each edge have it’s own outline though

Thanks @benjysugi … I keep finding “mesh” materials but they highlight all the triangles from the tessellation, instead of only the edges from the static mesh. I’ll keep trying to find something and post it here if I succeed for anyone to use later if needed.

tricky. you have no edge or quad data in unreal. it’s all triangles. you’d have to generate that quad data, analysing the geo.

you could do lines between instances or different materials, i guess. render each instance with a cryptomatte kinda shader into a custom buffer and use an edge detection filter in the post process.