Hey there!
I am working on a project of a jungle ruins, and I have a scene that looks like this:
Its a scene with a mixture of personally built geometry, Quixel Assets, and Speed Tree vegetation. When rendering with the movie render sequence, I get the expected output using console variable, anti-aliasing, etc. However, I am getting started with Unreal Reader and NukeX, and this specific project isn’t working with it. When I start the session, the Unreal Engine renderer looks like this:
As you can see, all the vegetation is missing, the camera is in completely the wrong spot, and the Quixel objects are gone. The objects that are visible are meshes that have vegetation growing on them from Speed Tree, so its keeping their base meshes but not rendering any leaves. The aperture sign was built normally with no vegetation, and that is missing as well.
update, after fixing the texture streaming pool issue, the renders are still the same.
A partial fix came when I switch my camera for the sequence to Spawnable, which I will show below:
Upon changing it to spawnable, the camera re-positioned itself correctly, but all those assets are still missing. These screen grabs came specifically from Unreal and not Nuke, so Nuke isn’t the issue here. How might I be able to resolve this issue?
Thank you everyone for your time.