Yes and that’s why some of the Steam top games like Stranded Deep and The Forest, which selling millions of copies are made with Unity… Because it’s a tinker toy…
I tested Unreal at the very beginning when it came out and now again after it went free. Only with the best intentions and a real interest in it. And all I can say is that I’m not impressed with it’s stability and performance. Eventually I use the tool that is the most productive one for me. And that is unfortunately not Unreal Engine for me. It has some really nice features and you see a great effort from it’s developers. Props to them for that. But for me it’s not enough.
But some of community here (not all of course) should really put down they fanboy-hats. Saying Unity is bad is just ridiculous and doesn’t let you look like someone who is serious about game developing. Especially if you don’t specify why Unity is bad.
But whatever floats your boat.
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My background is not programming, but architecture, , compositing and I spend my time on a project getting the lighting to look realistic - in UE4 the lighting is marvelous something Unity can’t do. In fact, Unity got me frustrated last evening getting something look as near as good as in my UE4 project (without success). If I render in 3ds and compare to UE4 I can’t be bothered to fire up mental ray to render but do it in Unreal. Then I was watching the archviz demo from Unity - what a joke ! Also, Unity has no visual scripting out of the box, but you have to buy it on top of the license - meaning, if you collaborate with others they too need to buy it to get the job done, which is simply not acceptable for hardcore indie developers who calculate on a month by month basis instead like who calculate annually.
Then there is the performance in Unity. Out of the box, the amount of time you spend in Unity with getting a good frame rate vs Unreal 4 - you are at designing level 20 in UE4 while Unity is still at level 1.
It’s true there are tons of games made in Unity gotten green lit on Steam, but the quantity can’t be your argument here. I tried many Unity games and could write volumes how bad the performance is in these games. In the end of the day, it’s QUALITY, NOT QUANTITY.
Another last word to the 5% royalty, which many pro-Unity trolls seem to have a problem with. If you publish your game by EA or etc. they too make you a deal to get a slice from the cake whether the game is done with UE4 or game engine XYZ. I say the 5% is a fantastic deal getting the game engine free to use and updates etc. It’s more than meeting halfway from Epic, so, again a big Thank You is more appropriate than jealous sock puppets from Unity Tech trying to pull developers away from here.
here are some Unity “highlights” …
Lightshafts:
it’s like the sky is a blue tent with a hole in the sky where the sun is shining through… gosh, that’s bad !
glass refraction (unavailable)