Unreal Engine Networking

I recently undertook the Unreal exam, and failed on what I can only image was a few of the misleading true or false questions which was a real kick in the guts. There being a question about if Unreal uses a Server-Client network type. I know that the docs say it uses a Client-Server, but is there a difference? Would this have been flagged wrong!? I didn’t receive any feedback so its difficult to know where to focus my efforts, but any advise would be helpful, thanks.

Hey Sigm8,

I think you were right on this question. ue4 does use a Client-Server network. Something to note is that the server can be a listen server. So it is operating as a server and client at the same time.