i have a simple question
e.g: if i make a multiplayer game it is possible to save score with save game on local?
if (client) make 25 score and die then save score local
i have a simple question
e.g: if i make a multiplayer game it is possible to save score with save game on local?
if (client) make 25 score and die then save score local
Yes, you can write to the local machine’s disk even when you’re currently connected to a server.
Nobody else will see the value, of course – it’s saved locally.
Also, if you load a local value, and then send it across the network, the user may have tampered with the local file (save file editor) so you shouldn’t do this to something that is important.