WHAT
On this week’s livestream we’ll take a look at the beta release of Unreal Insights. Designed to help users better understand what is happening inside the engine, the tool provides a glimpse of log output, as well as CPU and asset loading performance tooling. Learn more about how it operates, as well as how it is designed to allow for other kinds of information to be traced, collected and visualized together in a variety of ways.
WHO
Ionut Matasaru - Senior Engine Programmer
Stefan Boberg - Engineering Director, Foundation
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)
Yes, it works with the editor. That was one of the goals of developing it. You can use it to profile the editor itself, games being played inside the editor, or standalone games. Make sure to add the relevant command lines arguments to the editor or standalone exe you want to profile. See documentation for those: Unreal Insights in Unreal Engine | Unreal Engine 5.3 Documentation
This looks great. I’ve been trying to follow along with the live demo. When I capture data from the Infiltrator Demo, I see frame ticks and can activate a graph view and see loading time info. But I see no groupable cpu threads. I’ve tried this on the 4.24 binary via the launcher as well as source compiled exes from 4.23 and 4.25. Is there an extra flag I need to activate?
I’ve got the following params set for the stand alone launch:
-cpuprofiletrace -loadtimetrace -statnamedevents
I believe those are all using the default macros and I shouldn’t need to turn anything else “on”. Is this correct?
Is there a better forum where this tool is discussed?