Unreal Engine Livestream - Unreal Audio: Features and Architecture - May 24 - Live from Epic HQ

Thanks much for the stream :smiley:

Question 1: I understand this is still a moving target – but will the official documentation be updated in the near future to cover the new audio engine? Looking here: Working with Audio | Unreal Engine Documentation While I love experimenting, I love even more to have some docs with best practices and implementation details/features I might have missed.

Question 2: Any plans for an ugly-but-functional “mixing board” or some sort of UI to see/edit entire audio setup in one place? Audio bits seem to be buried in a number of places… Particularly while PIE-ing, a single cohesive UI would be great for checking levels/clipping, adjusting/toggling effects, etc for rapid iteration.

No rush on either of these, just curious if there’s a roadmap/timeframe (or if I’m missing the obvious).