Epic Games Lead Audio Programmer Aaron McLeran will describe the architecture of the multi-platform audio renderer, including submix graph, source rendering, effects processing, realtime synthesis, and plugin extensions. He’ll demonstrate simple implementations of architectural features and walk through a couple simple audio effect plugins and a synthesizer, followed by a general discussion of the future of Unreal’s audio system.
Thursday, May 24th @ 2:00PM ET - Countdown
Aaron McLeran - Lead Audio Programmer - @minuskelvin](https://twitter.com/minuskelvin)
Tim Slager - Community Manager - @Kalvothe](http://twitter.com/Kalvothe)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)
If you have questions for our guests, feel free to toss them below and we’ll try to get to them on the stream.