WHAT
In a world where more and more displays have capacitive touch support, it can be useful to know how to implement different kinds of user input. On this week’s livestream, Alan Willard will walk us through how to listen for common touch input combinations. We’ll also announce the theme and kick off the Summer #ue4jam!
Can/will Alan touch on (pun intended) the basic motions pretty much every smartphone owner probably knows by this point, namely tapping, swiping, pinch-zooming and pinch-twisting? Also “right-clicking” (holding down one finger and tapping a second one) and perhaps other hold/tap combinations that might make sense.
Think top-down RTS where you move across the map, select units/give them orders, swipe menus in/out at the sides, zoom in/out and rotate the view.
Ya’ll need to do a steam for the actual intended Epic way to do gamepad implementation for UMG.
We’ve been hacking it for years and I don’t think there has ever been an actual answer.
I second both of you guys and especially the gamepad Implementation for UMG, I would love to see a local multiplayer game pad system, to the point that users can select different players etc.
This should seriously help with something ive been trying to figure out lately. using smoothing the controlling of a character through UMG buttons… can’t wait
I am interesting to hear about switching between two kind of control. For example in 3rd person project between classic joystick and touch to go. This is for archviz field would be very useful.
Alan is cleaning up the project and it should be available for download within the next couple of days! I’ll update this thread with a link once it’s live.