At SIGGRAPH, we gave the first public preview of the new workflow toolbox we’re developing, Datasmith, and announced a private beta program. Developed to help artists and designers simplify the process of importing data into Unreal Engine, Datasmith initially supports more than 20 CAD and digital content creation sources, including Autodesk 3DS Max. Other tools will become available as the beta program progresses. Hear from General Manager, Unreal Engine Enterprise Marc Petit as we go over the details of Datasmith and what to expect next.
You can read more on Datasmith and register for the beta here.
Thursday, August 10th @ 2:00PM ET Countdown]
Marc Petit, General Manager, Unreal Engine Enterprise - @mpetit](https://twitter.com/mpetit)
Chance Ivey, Sr. Community Manager - @iveytron](https://twitter.com/iveytron)
Questions about Datasmith? Let’s hear em in the comments!