Jerome Platteaux, Art Director of Robo Recall, will discuss the process of evolving the ten-minute demo that was “Bullet Train” into a full game. He’ll talk about what choices were made for the design of the robots, environments and weapons for Robo Recall. We will also cover the optimization of our assets, the setup of our lighting, and the tricks we used to develop the look we wanted in VR.
Thursday, October 19th @ 2:00PM ET Countdown]
Share any questions you have for us in the comments below and we’ll try to get them answered on the livestream.
The slides from the presentation are available here.