Six Foot recently launched their space combat title Dreadnought on Steam; the update included a significant UI overhaul. Join us as their team calls in to discuss how they converted from Scaleform to UMG, including prototype development. They will cover challenges faced along the way, lessons learned leading up to launch*, *and demonstrate their UI development process.
Thursday, October 18th @ 2:00PM ET - Countdown
Kevin Rucks - UI Designer, Six Foot Games
Matt Giffels - UI/UX Manager, Six Foot Games
Tim Slager - Community Manager - @Kalvothe
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)
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