WHAT
On this week’s livestream, SideFX’s Games Team will show a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019. The SideFX team will participate in chat so prepare your questions!
WHEN
Thursday, July 18 @ 2:00PM ET - Countdown
RESOURCES
Houdini
Unreal Engine livestream with Quixel
WHO
Ben Mears - Games Community Manager, SideFX - @The_BenMears](http://twitter.com/The_BenMears)
Paul Ambrosiussen - Technical Artist, SideFX - @ambrosiussen_p](https://twitter.com/ambrosiussen_p)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)