Did this video come out before the network PushModel? I’d be curious about tips/suggestions/etc regarding using the push model along side relevancy and dormancy. A lot of the internal engine classes use the pushmodel presumably to avoid the overhead of checking for replication changes.
Also, an unrelated question about dormancy and ForceNetUpdate();
How does dormancy interact with relevancy? Surely actors can’t be completely skipped by the network/replication logic when dormant if there are still moment to moment relevancy changes occuring, such as cull distance.
Does ForceNetUpdate(); circumvent the normal relevancy checks? (cull distance, etc)? Meaning when you ForceNetUpdate();, are you forcing replication to players potentially outside your relevancy bubble?
If not, and if the actor is then dormant, when a client comes into range of a dormant actor, how are they getting accurate state?