- How can we force relevancy for actors in Replication Graph for specific connections, regardless of net cull distance - while still benefiting from the priority-based replication?
I’ve created nodes which add actors to relevancy, but they are still culled by Net Cull Distance regardless. Currently the only way around this is to force replication graph to set DistancePriorityScale to zero for the objects entire class. They are still culled by spatial nodes, but no longer benefit from priority-based replication.
Also, there are several legacy network relevancy conditions that exist in actors that replication graph still doesn’t support (such as objects the player ‘owns’ always being relevant to them regardless of culling) - will this stuff come back?