VictorLerp
(VictorLerp)
September 23, 2019, 9:32pm
1
WHAT
On this week’s livestream, we’ll walk you through how to get started with Multi-User Editing and explore our cinematic content pipeline. Learn how to connect multiple instances of Unreal Editor together to work collaboratively in a shared editing session, building a single virtual world together with your teammates and colleagues in real time!
WHEN
Thursday, September 26 @ 2:00PM ET - Countdown
WHERE
Twitch
Youtube
RE****SOURCES
Multi-User Editing Getting Started Documentation
WHO
Grayson Edge - Senior Cinematic Designer - @GraysonEdge ](https://twitter.com/GraysonEdge )
Jamie Dale - Senior Programmer
Francis Hurteau - Generalist Programmer
Amanda Schade - Community Manager - @amandamschade ](http://twitter.com/amandamschade )
ARCHIVE
Multi-User Editing | Live from HQ | Inside Unreal - YouTube
pbdarcey
(pbdarcey)
September 26, 2019, 5:34pm
2
Looks great can’t wait to check it out.
noted1
(noted1)
September 29, 2019, 12:47pm
4
When´s gonna be available for us?
This is a huge addition to the engine. WELL DONE. when is it gonna be released to the users?
ravingrowan
(Limbo Interactive)
September 30, 2019, 12:51pm
7
this would be great if I had people to work with, This will be GREAT for me later
That’s real, real cute. I really f$@# with the ease of access and the overall versatility of this program.
We tryed to connect to my IP and it is not listed in the pannel for other clilent ,
I think it miss the begining of the tutorial to share the same project with others.
After more investigation, we finally got it to work as espected !
thanks for this features, it’s awesome !
frostic
(frostic)
October 2, 2019, 8:54pm
12
blackantmaster:
We tryed to connect to my IP and it is not listed in the pannel for other clilent ,
I think it miss the begining of the tutorial to share the same project with others.
After more investigation, we finally got it to work as espected !
thanks for this features, it’s awesome !
care to share how you got it working? i did the same as they did and only the local pc can see the server even with the ports open